The Displace node distorts the input terrain using either built-in noises, or a custom input that you can provide. Displacement is a very useful way of adding perturbances and natural looking imperfections to terrains.
If you need a bit of roughness on the terrain without altering the general shape, use Vertical displacement with lower scale and higher complexity.
|Standard : Displacement on the horizontal (X) and vertical (Y) axes.|
|Vertical : Altitude displacement on the height (Z) axis.|
|Rugged : Strong displacement on the horizontal (X) and vertical (Y) axes.|
|Custom : Custom displacement on the horizontal (X) and vertical (Y) axes.|
|Uniform||When enabled, the Strength slider's value applies to both the horizontal (X) and vertical (Y) axes.|
|Strength||The strength of the displacement. When Uniform is turned off, this controls the displacement for the horizontal (X) axis.|
|Strength Vertical||Available when Uniform is turned Off This controls the displacement for the vertical (Y) axis.|
|Scale||The scale of the internal noise.|
|Complexity||The complexity (octaves) of the internal noise.|
|Seed||The randomization pattern or seed for the node's process.|
|Iterations||Number of times the displacement is applied repeatedly. This can help create more elaborate displacement effects.|
|Rotate||The direction of the displacement.|
|High Quality||When enabled, higher quality displacement is used to prevent directional stretching. This may take longer to process.|
|X / Y||The position of the internal noise's origin.|