The documentation is being updated. There may be incomplete sections.

Texture

The Texture node is a composite node that uses multiple factors such as chaos, slopes, flow zones, and other geological features to create a texture mask that can be fed to any color node to create a texture map. It can be used by itself, or combined with other data maps and selectors.


Node Properties

SettingDescription
ScaleTODO
ModeMode of the texture
A : Lorem ipsum
B : Lorem ipsum
C : Lorem ipsum
PatchesTODO
SeedThe randomization pattern or seed for the node's process.
SlopeTODO
SoilTODO
ChaosTODO
GradedTODO
Classic VersionUse the classic version of texture