The documentation is being updated. There may be incomplete sections.


Surfacer provides several types of texturing primitives. It should not be used by itself. Instead, multiple Surfacers' output should be combined to create a sophisticated texture mask, and can also be combined with other complex texture masks, such as the Data Maps.

Node Properties

Sprinkling : Noisy convexity mask.
Peaks : Slope deposits mask.
Sliders : TODO
Splotches : Random splotches on the terrain based on neighboring terrain structures.
Trace : Traces the most prominent shapes on the terrain.
Wind Streaks : Masks areas where winds would swipe across structures. Useful for weathering.
StrengthThe strength of the mask.