The documentation is being updated. There may be incomplete sections.
Surfacer provides several types of texturing primitives. It should not be used by itself. Instead, multiple Surfacers' output should be combined to create a sophisticated texture mask, and can also be combined with other complex texture masks, such as the Data Maps.
|Sprinkling : Noisy convexity mask.|
|Peaks : Slope deposits mask.|
|Sliders : TODO|
|Splotches : Random splotches on the terrain based on neighboring terrain structures.|
|Trace : Traces the most prominent shapes on the terrain.|
|Wind Streaks : Masks areas where winds would swipe across structures. Useful for weathering.|
|Strength||The strength of the mask.|