The documentation is being updated. There may be incomplete sections.
The Distribution node creates a distribution map in the form of white pixels, or "hits", based on the shape of the terrain. The output can be used as a distribution source map in other applications; such as ForestPack, XGen, Vue, Blender, etc.
|Occurance||The chance of a hit occurring. Higher values create more distribution dots.|
|Density||The cluster density of hits.|
|Seed||The randomization pattern or seed for the node's process.|