The documentation is being updated. There may be incomplete sections.
Released on 16 September 2019
This build contains critical fixes for a number of key features. We recommend updating as soon as possible.
Full 32-bit floating point compatibility
Following the less-than-satisfactory results from the previous builds. We have overhauled how we save 32-bit files such as OpenEXR and TIFF.
OpenEXR and TIFF are now joined with .r32 and .pfm formats as well.
See the File Formats page for details.
New Scaling Options
To reduce confusion with the "Ignore vertical scaling" option, we are introducing the Output Range option.
You can now choose between Natural Elevation, Artificial Scaling, and Force Full Range.
The option "Natural Elevation" corresponds to "Ignore vertical scaling" being turned on, while "Artificial Scaling" corresponds to it being turned off.
See the Building Terrains page for a detailed explanation.
The Shaper node can bulk up, or bulk down, a terrain. Shaper is mainly created to add more "body" to landscape before eroding to avoid a 人 look after eroding. Usually, if you erode a Λ shape, you get 人 shape. If you apply Shaper, the pre-erosion shape becomes a ∩ shape, and after eroding it will be Λ, retaining the bulk in higher altitudes.
Shaper can modify the body structure without losing fine details.
We brought the Flux markers from Helios and GeoGlyph into Gaea. When you move the slider, the last 3 positions are marked with little dots in decreasing opacity levels.
These handy little guides can be helpful when exploring settings.
Revert Node, Save State
Unlike undo, which needs to be done per setting, the Revert node feature is a time saving facility added to all nodes. Whenever you select a node, the "state" of that node is saved to memory. If you change several settings and decide you want to go back to what you had, you can just go to the Node Properties menu and select "Revert Node". This will revert the node back to the saved state.
Be careful, when you select another node, the state of the previous node will be forgotten. But if you want to preserve the state for longer periods of time, you can manually select "Save State" in the same menu for any node. Now that node state is saved in memory until you close the file. You can go back and load the saved state anytime.
Migrating to .NET Framework 4.8
Gaea is created, in part, on the Microsoft .NET Framework. Previous versions of Gaea have relied on .NET Framework 4.7. With this build, we are now using the latest 4.8 version. This will allow us to deliver better stability and improve Gaea's performance.
In most cases, this won't change anything for you. If you are running Windows 10 you probably already have .NET Framework 4.8 installed. If not, Gaea's installer will install it for you.
If you encounter any issues, please try installing it manually from this direct link.
- Flux markers in sliders.
- Node States and Reversion.
- New Shaper node.
- Zero Borders now has built-in blurring.
- Fixed an issue where Transform would not scale from center.
- Microincrements mouse responsiveness improved.
- Improved 32-bit file format support with new formats added.
- Added support for 8-bit PNG output.
- Improved scaling options for output range in Build Manager.
- Several internal performance updates.
- Migrated from Microsoft .NET Framework 4.7 to 4.8.
- OpenEXR and TIFF stairstepping issue fixed.
- Gaea would crash on startup in rare situations.
- Baker dialog now scales with the main UI's zoom.
- File Input node would go into endless loop.
- Vegetation node editor could lock up while reprocessing.
- Several minor bug fixes.
- The viewport may stop responding on some installations. Restarting Gaea should fix this. We're working on a fix.
- Hybrid mode in Erosion may cause blank output in higher resolutions. Use Linear mode instead.