The documentation is being updated. There may be incomplete sections.
Released on 05 April 2019
This update introduces new features, improvements, and bug fixes.
- Range primitive.
- Crater primitive.
- Dither data map
- Allow node Upgrades.
- Logarithmic scaling in Autolevel and PostProcess.
- Improved Startup screen.
- Blur node now allows iterations.
- Advanced control in Heal node.
- Ctrl + R to reset node to defaults.
- Build Error if _tor file exists.
- Nodes were incorrectly forced to be 2D.
- 2D viewport would not remember port.
- Blank startup terrain caused all new terrains to be blank.