The documentation is being updated. There may be incomplete sections.
Released on 25 September 2018
This is a ciritical build that adds Erosion Studio, a new build engine, several new features, and fixes OpenCL related crashes for nVidia GPUs.
[New] Erosion Studio application. [New] Build Engine with improved efficiency. [New] Command line builds. [New] Snow node with physical snow.
[Improved] Erosion node speed improved by up to 9x. [Improved] Downcutting artifacts fixed in Erosion node. [Improved] Real Scale and Verticality features added to Erosion node. [Improved] Vertical scaling for terrains increased to 20km. [Improved] Watson Diagnostics tool improved for hardware diagnostics. [Improved] Water surface has been re-implemented. [Improved] Visualization engine efficiency improvements. [Improved] Gaea now uses the next free TCP port. See blog post for details.
[Fixed] OpenCL crash when using recent nVidia drivers. [Fixed] Assertion error on loading some files. [Fixed] Layers Mode was not saving output. [Fixed] Bleeding Edge viewport now shows higher resolutions accurately. [Fixed] Color maps were not visible in viewport. [Fixed] Viewport area was locked even when detached. [Fixed] Main menu popup would show in the wrong place. [Fixed] Main window would not drag properly. [Fixed] Several memory leaks patched.
[Removed] Directed Erosion node deprecated. Use Erosion Studio. Replacement nodes are coming soon. [Removed] Resolution dropdown removed from main UI. Use Build Manager instead.
[Issue] Undo does not work correctly in some cases. [Issue] There may be some cursor offset issues in Erosion Studio. [Issue] 16k and higher build sizes are not available yet. [Issue] Biome may show some unnecessary noise. [Issue] Some example files may not work completely. [Issue] The new viewport may not function properly with some superficial features.