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Released on 18 December 2018
Major stability improvements, and new tools.
[New] Task-based buttons in graph. [New] Redesigned 2D view.
[Improved] Details mode in Thermal Erosion. [Improved] Aggressive mode in Erosion. [Improved] Hybrid Processor in Erosion. [Improved] Major calibration of terrain scale - visually and logically. [Improved] Location field enhanced in Build Manager. [Improved] Breaker now has depth control. [Improved] Refresh and Mutate relocated to graph. [Improved] Toggle buttons replaced with checkboxes. [Improved] Browse button added to Build Manager. [Improved] Slope visualization in Viewport was inaccurate. [Improved] Erosion Studio now accessed directly in the startup screen.
[Fixed] Gaea would not start in some cases. [Fixed] Masked Data Maps and Selectors had contaminated output. [Fixed] Dropping RGBMixer node would crash. [Fixed] Perlin was still inverted. [Fixed] Output was mistakenly shown in Layers mode. [Fixed] Duplicating savable nodes caused conflicts. [Fixed] 2D view was broken. [Fixed] Erosion Studio showed all-files option when exporting. [Fixed] Mesher could not export beyond 4000 vertices. [Fixed] Preview resolution still did not change on file load. [Fixed] Nodes would not refresh when loading a new file. [Fixed] Build Manager did not copy TOR files. [Fixed] Sunlight editor panel would flicker. [Fixed] Skybox would not show in 3D view. [Fixed] CLUTer would hang or crash. [Fixed] Color connectors would become white. [Fixed] Basic and Cutter tools in Erosion Studio were broken. [Fixed] Popups in Erosion Studio would not right-click. [Fixed] Duplicated nodes would be unresponsive until unselected. [Fixed] Breaker was not working.
[Removed] 20,000m height limit. New height is 10,000m.
[Issue] Some Mesher output parameters may be disabled or not register changes. [Issue] Zoom slider may not accept numeric entry. [Issue] Undo does not work correctly in some cases. [Issue] 16k and higher build sizes are not available yet. [Issue] Some example files may not work completely.