The documentation is being updated. There may be incomplete sections.
Released on 19 November 2018
Several improvements and bug fixes.
[New] Machine (and human) readable build logs now generated with each build.
[Improved] Remember Toolbox expander state. [Improved] Breaker output refined, and new Hard Cracks option added. [Improved] Renaming a savable node prompts for filename to be renamed as well. [Improved] Blending artifacts in Erosion node. [Improved] Erosion now features configurable performance options. [Improved] Growth map output value increased stabilized. [Improved] Build Manager option to open build output folder when build finishes. [Improved] Build Manager option to close Gaea interface for better performance. [Improved] Build Swarm will notify when builds fail, and mark it in the log.
[Fixed] Nodes display type was mistakenly set. [Fixed] Mask node did not load data at certain resolutions. [Fixed] Recent files list was not updated when using Save Incremental. [Fixed] Build would complete, but output is empty. [Fixed] Installer gives proper warning, and link, for missing .NET Framework.
[Issue] Some Mesher output parameters may be disabled or not register changes. [Issue] Undo does not work correctly in some cases. [Issue] 16k and higher build sizes are not available yet. [Issue] Some example files may not work completely.